Here are the opportunities and challenges in building immersive products for the metaverse.
By the end of this decade, the metaverse would have matured, supported by technologies and platforms that are still in the design stage today. Unlike the Internet, which is a global network for data transfer, the Metaverse will be a digital network for virtual reality experiences. Like the Internet, there is only one global Internet, so there will eventually be one metaverse.
According to Gartner, when completed at the end of the decade, no single company will own, manage, or develop all the technology to build their own metaverse or an entire metaverse. Gartner predicts that by 2026, 25% of people will spend more than an hour a day in her metaverse.
Today, the Metaverse is an immersive virtual world made possible by the early use of virtual and augmented reality headsets and devices. It acts as a network of 3D virtual worlds held together by some form of social connection.
Augmented and virtual reality and reliance on immersive experiences are key aspects of the Metaverse. This requires high-level graphics capabilities and headset portability. Innovations are underway in this space, namely lightweight wireless headsets with Retina display pixel density at affordable prices.
According to Gartner, the metaverse will not mature until 2030. But like the internet, its impact will be so disruptive to the way humans and businesses interact that we shouldn’t wait until 2030 to transform ourselves and our businesses.
There are at least three areas to consider and assess.
01. The first is how the entities in the metaverse relate to each other or how they interact.
02. The second is how dynamic content appears in real life within the metaverse to a defined set of people at a given time, in a given place.
03. The third is the type of scalable infrastructure needed to support a mature metaverse, and this type of technology platform does not fully exist today.
As such, future service providers and technology product developers who plan to become key players by the time the metaverse matures will have no choice but to plan, build, and scale in parallel without delay.
Just as PCs and the Internet emerged over the past two decades, technology and service providers build on new technologies available. As technology moves from startups and early growth to mature growth and decline, so do products. The cycle repeats itself with new businesses built on the next wave of emerging technologies.
This happens all the time in every revolutionary and disruptive technological cycle in modern civilization, and there’s no reason to believe this won’t happen in the Metaverse either.
Technology vendors developing new products for the metaverse should monitor for innovation and disruption opportunities along the following lines:
It also identifies and supports key use cases such as:
As this virtual world is in its early stages of development, technology vendors must be aware of the risks and invest in innovation and product development to support new business models in the metaverse.
Simran Bagga – Vice President of Omnix Engineering and Foundation Technologies
read: Omnix Launches Center of Excellence to Support Enterprises’ Digital Journeys
https://gulfbusiness.com/here-are-the-opportunities-and-challenges-in-building-immersive-products-for-metaverse/ Here are the opportunities and challenges in building immersive products for the metaverse.