“So as to meet the wants of our upcoming tasks, proceed to carry ourselves to the best commonplace of high quality, and guarantee BioWare can proceed to thrive in an trade that’s quickly evolving, we should shift in direction of a extra agile and extra centered studio,” McKay wrote. “As a part of this transition, we’re eliminating roughly 50 roles at BioWare.”
Information of the layoffs comes as BioWare is within the midst of improvement on the following Mass Impact title and Dragon Age: Dreadwolf. BioWare introduced Dreadwolf again in 2018 (recognized then solely as Dragon Age 4) earlier than going silent for 2 years. Then, throughout Gamescom 2020, BioWare launched a brief behind-the-scenes video that confirmed off bits of idea artwork and included a message from builders that progress on Dreadwolf was persevering with apace. Later that very same 12 months, followers have been handled to a brief, light-on-detail trailer that teased the sport’s eponymous villain… and that’s it. There’s been no information about this recreation, no gameplay, no new idea artwork, and no data on the protagonist or companions in three years.
McKay wrote that BioWare is working to assist the impacted staff discover jobs elsewhere inside EA’s different subsidiaries. He was additionally fast to guarantee followers that the layoffs would higher place the corporate to proceed improvement on Dreadwolf.
“Let me be clear that our dedication to the sport has by no means wavered,” McKay wrote. “We’re assured that we’ll have the time wanted to make sure Dreadwolf reaches its full potential.”
However with BioWare hemorrhaging expertise and the dearth of considerable updates on the sport’s progress, it’s actually arduous to see how.